Skip to content
Esc
Internships in Canada
New-grad roles in Canada
Remote roles
Roles that show pay
Postings at high ghost risk
PayWhat student tech roles in Canada pay
Check a linkPaste a posting to see its real age and ghost risk
JobsEvery open tech role
CompaniesWho fills fastest, who leaves postings up
Hiring calendarWhen employers open intern and new-grad roles
Skills gapWhat postings ask for that you don't have
Your resumeScore and fixes
Your matchesOpen roles ranked by your resume
ApplicationsSaved, applied, interviewing, offers
SettingsTheme, text size, motion
How it works

↑ ↓ to move, Enter to open? every shortcut

Keyboard shortcuts

CtrlKor/
Search employers, postings and pages
JorK
Next or previous posting in a list
O
Open the posting's page
Enter
Open it in the preview, on wide screens
S
Save or unsave it
?
This list
Esc
Close
Companiongroupltd

Senior Game Engineer

  • Seen live on Companiongroupltd's site 3 days ago
  • Senior
  • Remote
Pay
Not stated
Location
Remote job
Open for
13+ days
First seen
Oct 22, 2026

Posting record

Duplicate listing

Open 13+ days

The posting's record, oldest first
  1. Already up when Ghostless started watching Companiongroupltd
  2. This listing goes up
  3. Last checked: still up
How we know

Duplicate listing

Identical copies of this role are live at the same time.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Companiongroupltd, so its true age is longer.

Last checked Nov 1, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

Upload your resume

What it asks of you

6+ years of experience
“6+ years of experience in the Unreal Engine” (quoted from the posting)

What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences.

Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills.

As a Senior Game Developer, you’ll be at the heart of crafting exceptional multiplayer experiences. You will work closely with a talented team of developers, designers, and artists to build robust systems, optimize performance, and deliver seamless networked gameplay. Your expertise will drive critical aspects of our technology stack, ensuring players enjoy smooth, immersive, and memorable experiences.

  • Architect, implement, and refine cutting-edge multiplayer-ready gameplay systems in and outside of the Unreal Engine
  • Produce elegant, efficient, and maintainable C++ code
  • Leverage expert-level understanding of data structures and algorithms to solve interesting challenges
  • Collaborate with cross-functional teams to deliver innovative gameplay experiences
  • Contribute to the development of scalable and robust networking solutions
  • Tackle and resolve intricate technical hurdles in complex multiplayer games
  • Excellent communication and collaboration skills
  • Strong problem-solving skills and attention to detail
  • 6+ years of experience in the Unreal Engine
  • Experience with at least one proprietary game engine (C/C++ OOP/ECS)
  • Deep understanding of Client-Server Game Architecture (e.g. Client-side prediction, Server reconciliation, Lag compensation, Entity Interpolation etc.)
  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20) and their application in diverse contexts beyond Unreal Engine, such as systems programming, network programming, etc.
  • Deep expertise in common data structures and algorithms (DSA)
  • Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)
  • Experience with UE’s Gameplay Abilities System (GAS)

What makes you stand out

  • Experience with Entity Component Systems (ECS) (e.g. flecs.dev)
  • Experience with AI (Behaviour Trees, State Trees, UtilityAI Systems)
  • Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)
  • Familiarity with scripting languages and tools development (e.g. Lua, Python, Javascript)
  • Familiarity with one other programming language (e.g. Rust, Golang)
  • Experience with Host-Migration and Seamless-Server Transitions

Something wrong with this posting?