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Huawei Canada

Graphics Engineer - 3D

  • Seen live on Huawei Canada's site yesterday
  • Mid level
Pay
$78k to $168k a year CAD
Location
Vancouver, British Columbia, Canada
Open for
13+ days
First seen
Oct 22, 2026

Posting record

No flags

Open 13+ days

The posting's record, oldest first
  1. Already up when Ghostless started watching Huawei Canada
  2. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Huawei Canada, so its true age is longer.

Last checked Nov 3, 2026.

How well do you match?

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What it asks of you

Bachelor's degree asked for
“Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.” (quoted from the posting)

What the posting discloses

Pay
$78k to $168k a year CAD
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise. (quoted from the posting)

Not stated: Real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Skills mentioned

About the role

Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D

About the team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the job

  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team member and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.

About the ideal Candidate

  • Solid programming skills in C/C++ over 2 years.
  • Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
  • Good knowledge of various topics in the CG field such as:
  • PBR / BRDF
  • Real-time ray tracing or global illumination
  • Rendering pipelines
  • Direct lighting and shading
  • Water & Simulation
  • Hair technology
  • Run time Cloud Rendering

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