Skip to content
Esc
Internships in Canada
New-grad roles in Canada
Remote roles
Roles that show pay
Postings at high ghost risk
PayWhat student tech roles in Canada pay
Check a linkPaste a posting to see its real age and ghost risk
JobsEvery open tech role
CompaniesWho fills fastest, who leaves postings up
Hiring calendarWhen employers open intern and new-grad roles
Skills gapWhat postings ask for that you don't have
Your resumeScore and fixes
Your matchesOpen roles ranked by your resume
ApplicationsSaved, applied, interviewing, offers
SettingsTheme, text size, motion
How it works

↑ ↓ to move, Enter to open? every shortcut

Keyboard shortcuts

CtrlKor/
Search employers, postings and pages
JorK
Next or previous posting in a list
O
Open the posting's page
Enter
Open it in the preview, on wide screens
S
Save or unsave it
?
This list
Esc
Close
Steamroller Animation

Mid-Level Software Engineer (Pipeline)

  • Seen live on Steamroller Animation's site 2 days ago
  • Mid level
Pay
Not stated
Location
Saint Pierre, Mauritius
Open for
12+ days
First seen
Oct 23, 2026
Apply on Steamroller Animation's site (opens in a new tab)

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. Steamroller Animation's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Steamroller Animation, so its true age is longer.

Last checked Nov 2, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

Upload your resume

What it asks of you

2–5 years of experience
“2 to 5 years experience in Software Engineering.” (quoted from the posting)

What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

About Steamroller Animation

It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.

We are passionate about creating stories that will touch the heart and soul of our audience and we have been fortunate enough to have worked on some amazing projects with our clients. Some of the projects that we have been involved in include ‘Fortnite’, ‘Horizon Forbidden West’, ‘Tom Clancy: Dauntless’, ‘Mortal Kombat’, and on movies such as Transformer, Avatar, Spiderman, and many more. (Link: Steamroller Animation's Portfolio — Steamroller Animation ).

About Our Mauritius Studio

Steamroller Studios (Mauritius) is a branch of Steamroller Animation based in Florida, USA.

We are a 3D animation studio that helps bring stories to life for some of the largest studios in the industry from Sony, Netherrealm, Paramount, Disney, WB, etc.

About the Role

We are looking for an experienced mid-level Software Engineer to design, develop, and support proprietary tools that enable our team to create larger, more detailed, and immersive worlds for internally produced Intellectual Property. This position will also require ensuring that externally developed toolsets are cleanly integrated into our content creation pipeline and consistently cultivating efficiency in creative processes across the studio.

Additionally, the experienced mid-level Software Engineer will perform a variety of tasks that assist the Pipeline Technical Directors. These tasks will ensure the smooth running and development of tools, software, and workflows used by the Studio animators and artists. Hence, you will receive the valuable opportunity to work closely with artists across the facility to assist them in the delivery of our varied projects via medics and training.

The candidate must be a technical individual who has an insatiable appetite for learning & Innovation. Above and beyond, the job includes learning as much as possible and establishing strong relationships with your team and the artists you support. You will have the opportunity to engage with artists and developers who have decades of experience across the animation industry.

Responsibilities

  • Full Stack SDLC: Requirement gathering from animation content creation teams. Translating them into intelligent Design, then developing the solution using Python as a programming language with rapid prototyping. Followed with user testing and deployment.
  • Collaborate with Technical Artists and other creative teams to create one-off automated solutions for complicated tasks.
  • Analyze and correct any defects in Python tooling, source control management, and game engine editors such as Unreal Engine.
  • Maintain proprietary toolsets across multiple live projects.
  • Study tools and workflows in existing productions to see how they can be optimized.
  • Improve the development pipeline by designing and implementing new systems.
  • Provide support for team members who encounter problems with DCC software, source control, and game engines.
  • Develop documentation for creative teams to reference when using custom tool sets. Collaborate with IT staff to meet studio infrastructure requirements
  • Qualifications Experience with one or more common programming languages used in game development or DCC tool development.

Years of Experience

  • 2 to 5 years experience in Software Engineering.

Academic Requirements

  • BSc in Computer Science, IT with good grades.
  • Diploma in Computer Science may be considered.

Technical Requirements

  • Good knowledge of object-oriented programming.
  • Proficiency in Python is required. A lack of proficiency in Python will only be considered in the event of a strong demonstration of high proficiency in OOP languages such as C#, Java, etc. Shifting to Python will be required in such cases.
  • Experience using version control systems such as Plastic SCM, Perforce, or Git.
  • Result-oriented and focused on producing quality work.
  • Strong problem-solving abilities.
  • Analytical ability and capacity for synthesizing.
  • A Plus/valuable: prior experience in VFX (creation of 3D models, rigging, animation, etc.).
  • A Plus/valuable: prior knowledge of non-relational and relational databases, SQL, and NoSQL.
  • A Plus/valuable: prior experience in networking programming & protocols such as: TCP, UDP, HTTP.
  • A Plus/valuable: prior experience working on VS Code editor and IDE such as Visual Studio.

Additional Core Requirements

  • Strong interpersonal and communication skills.
  • Ability to work as part of a team.
  • Ability to adapt to change.
  • Result-oriented.
  • Ability to work autonomously and flexibly.
  • Sense of initiative.
  • Strong problem-solving abilities.
  • Attention to detail.
  • Ability to effectively communicate in English.

Something wrong with this posting?