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Moonactive

Game Engineer

  • Seen live on Moonactive's site today
  • Mid level
Pay
Not stated
Location
Tel Aviv
Open for
12+ days
First seen
Oct 23, 2026

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. Moonactive's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Moonactive, so its true age is longer.

Last checked Nov 4, 2026.

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What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Moon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe. The company is headquartered in the heart of Tel Aviv.

We are looking for an experienced and passionate Game Engineer to take a key role in developing our next-generation games. In this role, you will be deeply involved in shaping the core gameplay experience, building robust client architecture in Unity, and taking end-to-end ownership of features - from smooth client interactions to lightweight, scalable backend development.

Responsibilities

  • Design, build, and maintain high-performance, reusable, and maintainable game features.
  • Drive features from initial technical design to production, taking responsibility for both client-side logic and the necessary backend endpoints/services
  • Optimize and scale both client-side gameplay and backend systems for millions of players, ensuring a high-performance, seamless experience across the entire technical stack.
  • Implement both client and server logic with robust network protocols, state synchronization, and data persistence that seamlessly scale
  • Work closely with Product Managers, Game Designers, and Artists to iterate quickly on new mechanics and features

Requirements

  • 4+ years of mobile game development experience, with Unity expertise
  • Strong understanding of Object-Oriented Programming, design patterns, and data-driven development principles
  • Practical experience with Client-Server systems (APIs, WebSockets, JSON/Protobuf) and state synchronization
  • Deep knowledge of mobile optimization, performance profiling, and memory management
  • Experience with local/remote data persistence, unit testing, and CI/CD pipelines
  • Strong product orientation, problem-solving skills, and a collaborative mindset.

Advantages

  • Hands-on experience writing backend code/services (Node.js, C#, Go, or Serverless functions).
  • Experience with cloud platforms (AWS / GCP / Azure) and managed cloud services.
  • Experience with LiveOps frameworks, A/B testing, and remote config pipelines.

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