Skip to content
Esc
Internships in Canada
New-grad roles in Canada
Remote roles
Roles that show pay
Postings at high ghost risk
PayWhat student tech roles in Canada pay
Check a linkPaste a posting to see its real age and ghost risk
JobsEvery open tech role
CompaniesWho fills fastest, who leaves postings up
Hiring calendarWhen employers open intern and new-grad roles
Skills gapWhat postings ask for that you don't have
Your resumeScore and fixes
Your matchesOpen roles ranked by your resume
ApplicationsSaved, applied, interviewing, offers
SettingsTheme, text size, motion
How it works

↑ ↓ to move, Enter to open? every shortcut

Keyboard shortcuts

CtrlKor/
Search employers, postings and pages
JorK
Next or previous posting in a list
O
Open the posting's page
Enter
Open it in the preview, on wide screens
S
Save or unsave it
?
This list
Esc
Close
Absurd Ventures

Software Engineer, Cinematic Tools

  • Seen live on Absurd Ventures' site today
  • Senior
Pay
$130k to $155k a year USD
Location
Santa Monica
Open for
12+ days
First seen
Oct 23, 2026
Apply on Absurd Ventures' site (opens in a new tab)

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. Absurd Ventures' site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Absurd Ventures, so its true age is longer.

Last checked Nov 4, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

Upload your resume

What it asks of you

2+ years of experience
“2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems” (quoted from the posting)

What the posting discloses

Pay
$130k to $155k a year USD
The base pay range for this position is $130,000 to $155,000 per year. (quoted from the posting)

Not stated: Real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Skills mentioned

About the role

Summary

We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.

As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.

Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.

Core Responsibilities

  • Work directly with leadership from Absurd’s production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.
  • Support and guide work done by creative staff who use agentic coding as part of their regular workflows.
  • Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
  • Participate in technical planning, task estimation, and milestone reviews.
  • Work directly with studio production staff to provide troubleshooting and support during production shoots.

Core Qualifications

  • 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
  • 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
  • 1+ year professional experience developing desktop applications in C# or similar language
  • Ability and desire to thrive in a fast-paced production environment
  • Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets
  • Comfortable using AI coding agents and helping non-engineers use them
  • Comfortable working in both PC and Mac environments
  • Shipped at least one AAA title in an engineering role
  • A customer-centric mindset with excellent problem-solving and technical troubleshooting skills
  • Thirst to learn, experiment, and grow in a rapidly evolving technical environment

Plus if...

  • Hands-on experience developing support tooling for Wwise, ProTools, Premiere, Da DaVinci Resolve, and/or Maya
  • Experience working with motion capture systems like Captury and Xsens
  • Experience working with narrative authoring systems like Articy
  • Experience working with automation pipelines like Horde, TeamCity, or Jenkins

Description

  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica – near metro and freeways.

The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Something wrong with this posting?