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KRAFTON Montréal Studio

Stagiaire en programmation UI / UI programming intern

  • Seen live on KRAFTON Montréal Studio's site yesterday
  • Intern / co-op
Pay
Not stated
Location
Montréal
Open for
12+ days
First seen
Oct 23, 2026
Apply on KRAFTON Montréal Studio's site (opens in a new tab)

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. KRAFTON Montréal Studio's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking KRAFTON Montréal Studio, so its true age is longer.

Last checked Nov 3, 2026.

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What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

(English version below)

Stage en mode hybride

À propos de Krafton Montréal

Nous sommes un studio de développement de jeux de premier plan composé de vétérans de l'industrie du jeu. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Chez Krafton Montréal, nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun.

Description du poste

Nous recherchons un·e stagiaire en programmation UI (User Interface) afin de développer notre jeu d'action AAA. En tant que membre de l'équipe programmation, tu travailleras de près avec l'équipe UX, art et game design sur des fonctionnalités qui impacteront directement l'expérience de jeu.

Responsabilités principales

  • Concevoir, implémenter et améliorer des systèmes et éléments UI nouveaux et existants;
  • Optimiser et déboguer;
  • Collaborer avec tes pairs, leur partager tes connaissances et les supporter dans leur travail;
  • Communiquer avec les équipes Art, Design, QA, Production et Gameplay;
  • Écrire du code robuste, performant et maintenable.

Compétences techniques

  • Bonne connaissance de la programmation et du débogage C++
  • Bonne compréhension des principes du génie logiciel (programmation orientée objet, algorithmie, etc.)
  • De la curiosité et le goût de résoudre des problèmes
  • Un plus : expérience personnelle de développement avec Unreal Engine (game jam, projet personnel), et spécifiquement UMG et MVVM

Hybrid internship

About Krafton Montréal

We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. At Krafton Montreal, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions.

Job Description

We are looking for a UI (User Interface) Programming Intern to help develop our AAA action game. As a member of the programming team, you will work closely with the UX, Art, and Game Design teams on features that directly impact the player experience.

Main Responsibilities

  • Design, implement, and improve new and existing UI systems and elements;
  • Optimize and debug;
  • Collaborate with your peers, share your knowledge with them, and support them in their work;
  • Communicate with the Art, Design, QA, Production, and Gameplay teams;
  • Write robust, performant, and maintainable code.

Technical Skills

  • Good knowledge of C++ programming and debugging
  • Good understanding of software engineering principles (object-oriented programming, algorithms, etc.)
  • Curiosity and a taste for solving problems
  • Nice to have: personal development experience with Unreal Engine (game jam, personal project), and specifically UMG and MVVM

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