Posting record
Open 12+ days
- Panic Button's site dates the posting
- Ghostless first sees this listing
- Last checked: still up
How we know
It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.
Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Panic Button, so its true age is longer.
Last checked Nov 4, 2026.
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Upload your resumeWhat the posting discloses
Not stated: Pay, real vacancy, AI screening.
Why these three
Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.
Some employers add pay only on their own site. Check the original posting before you rule it out.
Skills mentioned
About the role
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Requirements
- Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
- Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
- Experience debugging rendering issues
- Experience profiling and optimizing both CPU and GPU utilization
- 2+ years C++ development and graphics programming experience
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