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Adglobe

Gameplay Programmer

  • Seen live on Adglobe's site 2 days ago
  • Mid level
Pay
Not stated
Location
Montréal, Québec, Canada
Open for
12+ days
First seen
Oct 23, 2026

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. Adglobe's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Adglobe, so its true age is longer.

Last checked Nov 2, 2026.

How well do you match?

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What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Company Description

Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.

We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.

Job Description

  • Participate in program design & architecture, determining what required components and game systems to develop based on the game design.
  • Design, code and support the functions and game systems.
  • Assisting with the programming planning, setting work schedule, and determining deadlines.
  • Brainstorming game concepts, design elements, and specifications with the game design team.
  • Collaborate with the team to identify the constraints, establish the technical possibilities and developing the tools to make gameplay adjustments when necessary.
  • Analyze engine functionalities to assess if they meet project requirements. Finding solutions to meet game requirements.
  • Work iteratively and involve designers when implementing new functions.
  • Design, implement and perform validation procedures to test gameplay features and prototypes, seeking out and correcting the gameplay bugs identified by the production and quality control teams.
  • Document the work and enable users to understand how the new systems and gameplay functions.
  • Carry out all other related tasks.

Qualifications

· Bachelor of Computer Science or Computer Engineering or equivalent training or experience.

  • Minimum of 3+ years’ C++ software programming experience, in the video game industry, or equivalent.
  • Game industry experience , must have shipped significant titles in the industry.
  • Solid proficiency in C/C++ language and Java.
  • Console development experience is a must.
  • Understanding of multi-platform development.
  • Knowledge of Unreal Engine.
  • Demonstrated knowledge of good software engineering practices.
  • Excellente communication and interpersonal skills.
  • Positive attitude and an ability to provide and receive constructive criticism.
  • Self-motivated, strong work ethic, able to work independently.
  • Certification in game design and development preferred.
  • Superb analytical and problem-solving skills.
  • Great organizational and time management skills.
  • Ability to contribute to innovation in game design.
  • Must be able to work in Canada

Additional Information

4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.

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