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Zen3

Game Designer/Developer (C#/Java, C++ Skills)

  • Seen live on Zen3's site today
  • Mid level
Pay
Not stated
Location
Redmond, Washington, United States
Open for
11+ days
First seen
Oct 24, 2026
Apply on Zen3's site (opens in a new tab)

Posting record

No flags

Open 11+ days

The posting's record, oldest first
  1. Zen3's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Zen3, so its true age is longer.

Last checked Nov 4, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

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What it asks of you

3–5 years of experience
“3-5 years of experience developing in C# (or Java) or C++” (quoted from the posting)

What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Job Description

JOB DETAILS

Client: Microsoft

Role: SDE 3 (C#/Java, C++ & Game)

Location: Redmond, WA

Type: Contract

Duration: 6+ Months

Description

This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs.

The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe.

Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital.

Required Skills

  • 3-5 years of experience developing in C# (or Java) or C++
  • C#/Java (Both length of experience and gaming experience is wanted)
  • A comprehensive understanding of game engines, art content, rendering gaming content
  • Basic knowledge of 3D art pipelines and rendering systems
  • Working knowledge of distributed architectures and associated parallel algorithms
  • Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc
  • Need to have service cloud design or game design experience

Degrees or certifications required: B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit.

Nice to have Skills/Not Madatory

  • AAA Game Development experience on a shipped title
  • Working knowledge of scripting languages, preferably including PowerShell
  • Azure cloud systems knowledge

Additional Information

All your information will be kept confidential according to EEO guidelines.

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