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Veeda Ai

Member of Technical Staff - Simulation

  • Seen live on Veeda Ai's site today
  • Senior
  • Remote
Pay
Not stated
Location
Toronto
Open for
12+ days
First seen
Oct 23, 2026
Apply on Veeda Ai's site (opens in a new tab)

Posting record

No flags

Open 12+ days

The posting's record, oldest first
  1. Veeda Ai's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Veeda Ai, so its true age is longer.

Last checked Nov 4, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

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What it asks of you

Bachelor's degree asked for
“Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.” (quoted from the posting)

What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Member of Technical Staff - Simulation

About Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

Responsibilities

  • Simulator integration: Help us connect our world models to existing simulator APIs that customers are familiar with (Isaac Lab, Carla, etc).
  • Harness engineering: Rethink "classical" to become a physical AI equivalent of an LLM coding harness.
  • Synthetic data generation: Own the moment when the world model and policy close the loop, collect success/failure cases of both algorithms.
  • Scene & Asset Pipelines: Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF, with automated convex decomposition, inertial-property assignment, and the QA that stops a broken asset reaching a training run.
  • Throughput & Determinism: Help us keep rollouts replayable under a fixed seed and configuration so a regression can be bisected.
  • Environment API & Fidelity: Own the interface policy training runs against (Gymnasium-style APIs, Isaac Lab managers) and the regression benchmarks that score both task success and divergence from real-hardware traces.

Requirements

  • Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.
  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).
  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.
  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.
  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.

Nice to Have

  • Development experience with OpenUSD tooling or Omniverse Kit extensions.
  • Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes).
  • Experience with differentiable simulation or gradient-based system identification.
  • Experience building 3D Gaussian splatting or NeRF reconstruction pipelines with simulatable outputs.
  • Sensor modeling skills using real device characterization data (lidar, radar, event cameras, tactile arrays).
  • Contributions to open-source simulation projects (Newton, MuJoCo Warp, Isaac Lab, mjlab).

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