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Pantograph

Research Engineer

  • Seen live on Pantograph's site 3 days ago
  • Mid level
Pay
Not stated
Location
San Francisco
Open for
11+ days
First seen
Oct 24, 2026

Posting record

No flags

Open 11+ days

The posting's record, oldest first
  1. Pantograph's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Pantograph, so its true age is longer.

Last checked Nov 1, 2026.

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What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.

You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

You might be a good fit if you

  • Have trained models across large GPU clusters and are comfortable working with Kubernetes
  • Have built or operated complex distributed systems
  • Have worked with multi-terabyte or multi-petabyte datasets
  • Are comfortable with large-scale data processing tools
  • Care deeply about observability and collect enough metrics to understand what every part of a system is doing
  • Are comfortable moving between research code and production-quality systems
  • Like running experiments, getting surprising results, and digging in until you understand why
  • Move quickly and reach for simple approaches before complicated ones

Nice to have

  • Experience with JAX
  • Experience writing CUDA kernels or otherwise optimizing GPU workloads
  • Low-level Linux or kernel programming experience
  • Experience with large-scale video or multimodal datasets
  • Experience building training or evaluation infrastructure
  • Experience with distributed training
  • Experience deploying models into real-world systems, especially robotics

We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.

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