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Sperasoft

Junior Build and Release Engineer

  • Seen live on Sperasoft's site yesterday
  • New grad
Pay
Not stated
Location
Belgrade, City of Belgrade, Serbia
Open for
10+ days
First seen
Oct 25, 2026
Apply on Sperasoft's site (opens in a new tab)

Posting record

No flags

Open 10+ days

The posting's record, oldest first
  1. Sperasoft's site dates the posting
  2. Ghostless first sees this listing
  3. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age. This one was already up when Ghostless started tracking Sperasoft, so its true age is longer.

Last checked Nov 3, 2026.

How well do you match?

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What the posting discloses

Not stated: Pay, real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Some employers add pay only on their own site. Check the original posting before you rule it out.

Skills mentioned

About the role

We are seeking a Build and Release Engineer to help improve the build and deployment pipeline for our games and tools. In this role, you will be working closely with Engineering and QA teams to advance and optimize the build pipelines and improve redundancy of our build services.

Responsibilities

  • Support and improve development pipelines that the core team relies upon for day-to-day game development (Continuous Integration, build verification and deployment, performance, stability, etc.);
  • Analyze build system’s performance, troubleshoot and resolve build and deployment issues, work with engineering teams to prevent future issues;
  • Keep the build tools up to date, coordinating the updates with other teams;
  • Review proposed solutions and code written by peers;
  • Update pipeline documentation and configuration guides;
  • Take responsibility for efficiency and maintainability of the build system;
  • Maintain and extend platform tools;
  • Hands-on contribution to the game development as a secondary role.

Requirements

Requirements

  • Development and debugging experience in C++;
  • Good grasp on Computer Science fundamentals (algorithms, data structures, operating systems);
  • Familiarity with version control systems (Perforce, Git, SVN);
  • Familiarity with Gradle or XCode;
  • Good analytical & troubleshooting skills;
  • Strong communication skills;
  • Good written English skills;
  • Self-driven and a team player with a solid work ethic;
  • Inspired to make everyone's job easier by improving team efficiency and reducing technical barriers.

Would be a plus

  • Development experience in the following languages: Python, C#, TypeScript;
  • Experience with build automation and CI/CD tools (e.g. TeamCity, Jenkins);
  • Experience with configuration management and infrastructure as code tools (e.g. Terraform, Ansible, Puppet, etc.);
  • Experience with Windows administration and PowerShell;
  • Experience with OSX and Linux environments;
  • Experience with cloud technologies, specifically AWS;
  • Experience with branching and merging;
  • Experience with mobile development and publishing;
  • Experience working across internal and remote engineering teams using agile methodologies.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

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