Skip to content
Esc
Internships in Canada
New-grad roles in Canada
Remote roles
Roles that show pay
Postings at high ghost risk
PayWhat student tech roles in Canada pay
Check a linkPaste a posting to see its real age and ghost risk
JobsEvery open tech role
CompaniesWho fills fastest, who leaves postings up
Hiring calendarWhen employers open intern and new-grad roles
Skills gapWhat postings ask for that you don't have
Your resumeScore and fixes
Your matchesOpen roles ranked by your resume
ApplicationsSaved, applied, interviewing, offers
SettingsTheme, text size, motion
How it works

↑ ↓ to move, Enter to open? every shortcut

Keyboard shortcuts

CtrlKor/
Search employers, postings and pages
JorK
Next or previous posting in a list
O
Open the posting's page
Enter
Open it in the preview, on wide screens
S
Save or unsave it
?
This list
Esc
Close
1X

Staff Graphics Engineer - VR Teleoperation

  • Seen live on 1X's site today
  • Senior
Pay
$175k to $215k a year USD
Location
San Carlos, CA
Open for
8 days
First seen
Oct 27, 2026
Apply on 1X's site (opens in a new tab)

Posting record

No flags

Open 8 days

The posting's record, oldest first
  1. Ghostless first sees this listing
  2. Last checked: still up
How we know

It hasn't been reposted, listed twice, or left up unusually long, and the posting doesn't say it's a talent pool.

Ghostless records the day it first sees a posting, so a repost can't reset its age.

Last checked Nov 4, 2026.

How well do you match?

See how much of this posting your resume shows, and what it's missing.

Upload your resume

What it asks of you

6+ years of experience
“6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems.” (quoted from the posting)
Bachelor's degree asked for
“Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.” (quoted from the posting)

What the posting discloses

Pay
$175k to $215k a year USD
$175,000 – $215,000+ Equity (final level dependent on experience) (quoted from the posting)

Not stated: Real vacancy, AI screening.

Why these three

Ontario requires postings from employers with 25 or more staff to state the pay, whether the vacancy exists, and whether AI screens applicants.

Skills mentioned

About the role

About 1X

We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.

To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.

NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.

If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.

About the Team

The Apps team builds software for users to control Neo and the systems that developers use to build their own apps. Mobile and web apps built by this team are used to deploy, monitor, and manage humanoid robots in the real world; provide operational visibility; and give consumers an easy way to use their Neo in their home.

Your Charter

Lead the development of the graphics, visualization, and immersive rendering systems that power 1X's VR teleoperation platform. You will build the interfaces consumers and operators rely on to understand robot state, interact with live environments, and safely control humanoid robots. You’ll build optimized video/audio transport to stream at the lowest possible latency all throughout the stack.

Key Outcomes

  • Design and deliver high-performance, low-latency graphics pipelines that enable responsive VR teleoperation of humanoid robots.
  • Build immersive visualization apps that provide operators with real-time situational awareness using camera feeds, depth data, haptics, audio, and other robot sensor information.
  • Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems to support ultra low-latency real-world robot operations.
  • Partner with software, operator, and technician teams to integrate live robot data into intuitive operator interfaces.
  • Establish scalable graphics architecture and engineering best practices that support the continued growth of 1X's teleoperation platform.

Key Competencies

  • Deep expertise in real-time graphics programming and rendering optimization especially in video/audio/VR.
  • Strong systems thinking with the ability to balance graphics performance, latency, and user experience.
  • Excellent C++ engineering skills with experience building performance-critical software (especially on mobile or VR).
  • Strong cross-functional collaboration skills across robotics, software, and infrastructure teams.
  • Ability to drive technical direction and deliver complex systems in a fast-moving startup environment.

Minimum Requirements

  • 6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems.
  • Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
  • Strong experience with C++ and modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.
  • Experience developing real-time rendering systems, game engines, realtime networking, or VR/XR applications.
  • Strong understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.

Preferred Skills

  • Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.
  • Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.
  • Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.
  • Experience developing low-latency highly responsive consumer apps.

What does a successful 1X Team Member look like

Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.

Compensation Range

$175,000 – $215,000+ Equity (final level dependent on experience)

Benefits

  • Comprehensive medical, dental, and vision coverage
  • Generous paid time off, company holidays, and parental leave
  • 401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)
  • Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options
  • Commuter benefits (transit and parking)
  • Short-term and long-term disability, and life insurance
  • Employee Assistance Program (EAP) for mental health, financial, and personal support
  • Onsite snacks and catered lunches

Equal Opportunity Employer

1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, justice system impact, or any other characteristic protected under applicable federal, state, or local law.

Something wrong with this posting?